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Turbo Games became one of the stars of the TurboStars Galaxy – European Gaming Industry News

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Turbo Games’ trendy games content is available now for TurboStars partners. Having Turbo instant games in the assortment, every casino and betting platform has an endless flow of excited players who enjoy newly released demanded crash games.
Turbo Games & TurboStars announced today that the companies have entered into a unique partnership that scales the offer of iGaming industry. TurboStars has become an exclusive distributor of the games by Turbo Games.
One day a new Galaxy was born. It had a huge energy potential that created a turbo constellation of iGaming TurboStars. Each Star is an integral part of this impressive Galaxy and has the same Turbo DNA.
The 1st Star
Turbo Platform provides outstanding iGaming 360° solutions, game content and a full range of management services to numerous online casinos and sportsbooks worldwide.
The 2nd Star
Turbo Sportsbook is designed to empower any online betting project with exclusive Sports, eSports, Virtual Sports content, as well as customizable software and iframe.
The 3rd Star
Turbo Games is a future-oriented provider of trendy games based on the Provably Fair algorithm. With Turbo Games, players can be assured of the transparency of every round of the game and check the game`s fairness by themselves. The company was launched in 2020 with the flagship game CrashX, and since then, its games have been capturing the hearts of players worldwide, multiplying the revenues of its Partners at the same time.
In Turbo Stars Galaxy, there is an easy solution for every request because its products cover all the directions of the industry! The concluded deal with Turbo Games has completed the TurboStars product line for 100% because both companies have the same values, progressive audience and ambitious plans.
Use Your FastLine in iGaming – Join the Community!
Slava Zhuk, Adviser at Turbo Games, said: “Being represented and distributed by such rocketing star sales house is a milestone step forward for us. If such industry giants select Turbo Games means we provide first-class games despite being so young. From my point of view, the secret lies in a huge concentration of experience gained by each member of our team.”
Klym Burii, CEO at TurboStars, added: “Our community is a perfect business environment for those iGaming products that feel that they lack something and strive to become the best version of themselves. Turbo Games is one of our providers that helps to successfully deliver the requests of our clients. Moreover, TurboStars was created from a huge accumulation of energy that works like a boost for every project with Turbo DNA.”
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In what could be a game-changing development for Esports in India and the region, the International Esports Federation (IESF) has joined hands with India’s Big Bang Media Ventures (BBMVPL) to launch the inaugural Asia Open Esports Championship (Asia Open) from January 30 to March 15 next year.

One of the biggest esports tournaments ever held, the Asia Open shall see the participation of close to 40 countries across Asia & the Middle East, providing gamers with an unprecedented platform to compete and build communities internationally.

To be held online in its inaugural edition, the event shall feature 4 leading esports titles including the immensely popular eFootball game, PES. Committed to the principles of ‘esports-for-all’, the Asia Open embraces every gamer by having three skill-based categories; amateurs, mid-core, and professionals.

President of the IESF Vlad Marinescu said, “We are delighted to partner with Big Bang Media Ventures (BBMVPL) for ‘The IESF Asia Open Esports Games’. This unique championship reaffirms our collective commitment to making esports truly immersive and inclusive and provides every gamer the opportunity to compete with the best. IESF is very excited at the possibilities this event could create even beyond the vibrant regions of Asia and the Middle East.”

Big Bang Media Venture is owned by popular Bollywood producer Madhu Mantena and banker and entrepreneur, Ravneet Gill and will look to dominate a multi-hyphenate entertainment and learning ecosystem.

Madhu Mantena & Ravneet Gill said “Gaming is one of the biggest social and cultural mega trends of all times and we are delighted to have been chosen by the IESF as their partners to host the IESF Asia Open. Asia and the Middle East are two of the most dynamic and passionate esports regions in the world and we want to create a championship environment that is competitive, collaborative, and fun. The intention is as much to build the champions of tomorrow as it is to build an engaged borderless community by making esports mainstream. Given BBMVPL’s peerless credentials in entertainment content production and sports and esports education, we see this as an opportunity to redefine gaming content and turbocharge the creator economy”.

As part of its commitment to creating one of the biggest esports ecosystems across Asia and the Middle East; Big Bang Media Venture shall also be launching multiple large format tournaments to grow the esports market in close partnership with gamers, creators, designers and coders.

Registration for the tournament to begin soon on www.bigbangsports.gg and follow the social handles for all updates.
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The ongoing war in Ukraine, high energy costs and huge uncertainty regarding Germany’s economic development – in spite of the numerous problems, game companies in Germany are feeling confident about the year ahead. This is the conclusion of the game association’s industry barometer based on a survey of its members and published on the occasion of the general meeting of game – the German Games Industry Association. According to the barometer, around half of all game companies (48 per cent) are expecting the German game industry to develop positively or even very positively over the next twelve months, while just 16 per cent are assuming that the opposite will be the case. The companies have an even more positive view of their own prospects, with just under two thirds of the companies surveyed (64 per cent) saying they are expecting their own development to be positive or very positive in the year to come. A mere 9 per cent are anticipating a negative development. This optimism is also reflected in workforce developments – more than half of all game companies (52 per cent) say they expect their employee headcount to develop positively in the year to come. Only approximately 6 per cent are anticipating a negative development. A look at positions that currently remain unfilled suggests that finding skilled workers is not easy, with just under one in two game companies (49 per cent) saying they currently have vacancies. The number of vacancies illustrates how high demand is for skilled workers in the German game industry – 10 to 20 per cent of vacancies remain unfilled at almost one in four game companies (23 per cent), with a further 7 per cent of companies even having over 20 per cent unfilled vacancies.
‘The various economic challenges are leaving their mark on the game industry too. The generally uncertain economic environment or the rising costs are weighing heavily on game companies’ plans. game association’s industry barometer nevertheless indicates a general sense of optimism looking ahead to 2023 and clearly shows that the German game industry has really thrown itself into the race to catch up with other game locations around the world,’ says Felix Falk, Managing Director of game – the German Games Industry Association. ‘Overall, we can therefore expect further growth in the global game market in the years to come. The parameters for game development in Germany, which have finally been improving for a few years, will be decisive here. The German government’s promotion of games remains an important foundation, and the temporary stoppage of this fortunately did not bring this positive development to an end after all. To enable the industry to remain competitive globally, the funding provided must be based on the actual needs and be increased to 100 million euros. At the same time, further steps need to be taken, as already outlined in the federal government’s strategy for the game industry.’
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Turbo Games’ trendy games content is available now for TurboStars partners. Having Turbo instant games in the assortment, every casino and betting platform has an endless flow of excited players who enjoy newly released demanded crash games.
Turbo Games & TurboStars announced today that the companies have entered into a unique partnership that scales the offer of iGaming industry. TurboStars has become an exclusive distributor of the games by Turbo Games.
One day a new Galaxy was born. It had a huge energy potential that created a turbo constellation of iGaming TurboStars. Each Star is an integral part of this impressive Galaxy and has the same Turbo DNA.
The 1st Star
Turbo Platform provides outstanding iGaming 360° solutions, game content and a full range of management services to numerous online casinos and sportsbooks worldwide.
The 2nd Star
Turbo Sportsbook is designed to empower any online betting project with exclusive Sports, eSports, Virtual Sports content, as well as customizable software and iframe.
The 3rd Star
Turbo Games is a future-oriented provider of trendy games based on the Provably Fair algorithm. With Turbo Games, players can be assured of the transparency of every round of the game and check the game`s fairness by themselves. The company was launched in 2020 with the flagship game CrashX, and since then, its games have been capturing the hearts of players worldwide, multiplying the revenues of its Partners at the same time.
In Turbo Stars Galaxy, there is an easy solution for every request because its products cover all the directions of the industry! The concluded deal with Turbo Games has completed the TurboStars product line for 100% because both companies have the same values, progressive audience and ambitious plans.
Use Your FastLine in iGaming – Join the Community!
Slava Zhuk, Adviser at Turbo Games, said: “Being represented and distributed by such rocketing star sales house is a milestone step forward for us. If such industry giants select Turbo Games means we provide first-class games despite being so young. From my point of view, the secret lies in a huge concentration of experience gained by each member of our team.”
Klym Burii, CEO at TurboStars, added: “Our community is a perfect business environment for those iGaming products that feel that they lack something and strive to become the best version of themselves. Turbo Games is one of our providers that helps to successfully deliver the requests of our clients. Moreover, TurboStars was created from a huge accumulation of energy that works like a boost for every project with Turbo DNA.”
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